ANDREI CRISAN | ENVIRONMENT ART | VALLEY OF THE KINGS
CHARACTER DESIGN & 3D ART | Monster Diary – Stacey Satchell
TECHNICAL DESIGN | Adam Kay
ENVIRONMENT ART | Castaway Island – Christina Vangou
ENVIRONMENT ART | Grand Space Opera: Lighting Age – Lukasz Kyc
WILLIAM BUTTERWORTH | ENVIRONMENT ART | TIME MACHINE
EVADE & ESCAPE | Celestial – James Moorby
ACTION MAZE CHASE | Hamster – Sam Bate
LEVEL DESIGN | Neptunopolis – Jotham Bate
ENVIRONMENT ART | Photogrammetry – Marco Carmo
CONCEPT ART OVERVIEW
LEVEL DESIGN | Roast Boy and Carvery Girl – Jacob Simpson
VR GAME DEVELOPMENT | Vital Response – James Daniels
GAME ART | Space to Launch by Jack Honeyball
ENVIRONMENT ART | Bethmoora – Saija Wintersun
ENVIRONMENT ART | In the Clouds – Charlie Dutton
3D ART | Joshua Davis
GAME DEVELOPMENT | Puppyboard – Adam Ross
GAME DEVELOPMENT | Devil’s Outlaw – Joe Scott
GAME DEVELOPMENT | Dead Metal Punks – Paul Scott
STRATEGIC RACER | Free-Runner by David McGregor
ENVIRONMENT DESIGN | Alien Jungle – Nicola Hynes
Level Design | Bulwark Assault – Sam Bate
GAME DEVELOPMENT | Blockshot – Adam Ross
TOP DOWN POINT & CLICK | Wielder – James Caunce
SARAH AKERS | TEENY TINY’s TRAVELLING CIRCUS
PROP ART | Guitar Studies – Niall Platt
LEVEL DESIGN | Year 1 Showcase

