PUPPYBOARD | 2D Platformer

Play as Ollie, a lost dog, who has been gifted a skateboard by a powerful presence requesting him to collect precious bones on his journey home.

Inspired by old school 2D platformers Super Mario Bros, Sonic the Hedgehog and Donkey Kong Country,  levels are designed to encourage players to maintain speed, use their instincts to avoid obstacles, collect rewards and find their way to the end of the level.  

My process involved coding key mechanics, planning the level designs on paper  and then building the layout in UE4.  Friends play tested levels to make sure they were fun to play.  Ollie, based on my dog Stevie, was created and animated in Photoshop and sound effects and music developed using Ableton Live.

Credits: Environment sprites created by ansimuz, CodeManu, ma9ici4n & vnitti from itch.io

Software: UE4 | Photoshop | JuiceFX | Ableton Live

ADAM ROSS (2021)

ADAM ROSS | YEAR 3 STUDENT

I have a large appreciation for single player games with stories, simple or complex, woven together with the gameplay. I’m hugely inspired by the indie scene, particularly developers like Toby Fox, who create unique and amazing games just because they love them. 

I also like to produce music for the games I make.  One day I’d love to be a part of a team who works on super fun and interesting games trying out awesome new ideas, and maybe make some music for them as well!