DEVIL’S OUTLAW | Game Development

Credits:  Character: Paragon Hero Revenant | Unreal Marketplace; Enemies:  Mixamo; Environment:  Western Desert Town | Unreal Marketplace; Bomb Mesh: Sketchfab  Ds Fantasy Potion | Nathan De Cock; SFx, Music, Ambience https://www.zapsplat.com/; Trailer Music Wastelands Track 1 High Octane Desert Rock https://youtu.be/fyzVo8LDxM4

Devil’s Outlaw is heavily inspired by Hades and other Rogue-like games like The Binding of Isaac combined with horde mode from Gears of War and Combat from Doom Eternal. 

I wanted to allow myself to fully focus on my strongest skill, mechanic design. I set up a small arena where I could tweak movement and abilities. Once this felt good, I set up enemy AI and spawned them in waves. This way I could focus my attention on combat and flow, and less on level design. 

Once I was happy with how the core game played, I sourced environment assets from Unreal marketplace; SFX, music and ambience from Zapsplat.com to create this final game experience which I hope you’ll enjoy. 

JOE SCOTT (2021)

Joe Scott | Year 3 Student

What interests me most about the games industry is creativity, immersive worlds, story and most importantly, fun!   Game design is a fantastic way to bring fantasies to life with engaging gameplay and storytelling. 

My dream is to work with a talented, likeminded team, diverse in creating fun and inspiring games and I am delighted to share the news that I have just been accepted for an internship with Manchester independent games studio White Paper Games. Check out my portfolio