Neptunopolis | Level Design
Neptunopolis is a first-person shooter in which the player must escape a super-max prison on the Planet Neptune!
I wanted to create a fast-paced experience that makes use of different movement mechanics alongside tense shooting gameplay. As the player progresses through the level, more mechanics come into play, and the game changes from players hiding from the enemies, to zipping around and shooting them.
My design process involved research the theme, design of the core mechanics and then creating the first pass of the level. Following a series of play tests I re-iterated my design multiple times before completing the final pass.
JOTHAM BATE 2022
Jotham Bate | Warrington
The Games Industry has such potential to explore concepts and create experiences that are fun and accessible, influencing the way in which our culture develops and providing stories that are interactive and transformative. A game with poor level design isn’t fun, whereas a game with good level design grabs the players attention and entertains through multiple hours of gameplay.
For the Games Industry to reach its full potential, it requires stellar level design and I would love to be part of this process. Check out Jotham’s portfolio.







