CHARACTER DESIGN & 3D ART | Monster Diary

I wanted to challenge my skills and creativity by developing world concepts of monster designs in 3 different mediums.  Taking inspiration from my childhood creations, classic Pokemon and Digimon series and my favourite gaming series Jade Cocoon 2, I started with paper designs and developing them into illustrations in Photoshop.

Then with the 3 main designs, I progressed to create pixel art animation sprites in Aseprite and then progressed into Maya. Most were hand painted in Photoshop, however the ‘Greater Pearl Whale‘ was hand painted in Substance,  and part sculpted in ZBrush to create smoother and dynamic shapes for the fangs and cheeks.  To finish the models I used organic textures in Substance to give depth and detail.

Working with my friend Fern Stocks, we created ‘Discovery Entries’ for the Monster Diary. 

STACEY SATCHELL UCLan Games Design Graduate 2020 | Assistant Producer & Concept Artist No More Robots

“UCLan’s Game Design course has given my creativity the chance to flourish in ways I could never expected before enrolling. The support that I’ve received from the tutors has pushed me to exceed my own expectations of what I can achieve as well as develop new skills, and my passion for the world of gaming has never been stronger!”

Stacey’s passion for the gaming industry started with the exciting rise of Indie Games and takes inspiration from her favourite era of classic retro games and the ’16bit’ style.  This nostalgia inspires her visual styles and creative game concepts.  Stacey’s greatest joy is making paper designs come to life!  Stay in touch with Stacey’s design adventures on GameSetSatchell