ENVIRONMENT ART | TIME MACHINE
Inspired by space-time continuum and early 1900’S science fiction, Will’s Time Machine has the rough aesthetic of a Tesla invention.
Will initially sketched each design concept to keep thoughts and ideas fresh while researching the Einstein era. The scene building process was broken into 3 stages: Central Focal Point – the time machine; Room Layout – leading the player into the scene while supporting the narrative with props carefully positioned around the scene; Lighting – using directional and point lights coupled with VFX to underscore the mood.
WILLIAM BUTTERWORTH | LEAD ENVIRONMENT ARTIST SPORTS INTERACTIVE
Will, from The Wirral Merseyside, graduated from the Games Design course in July 2016. His first industry job was with Paw Prints Games Ltd Chester in September 2016 as their 3D Prop & Environment Artist. Working on the Bloody Zombies game where he helped develop the hand-painted art style across a number of levels. In 2018 Will joined Rebellion at their studio in Runcorn, Cheshire as Environment Artist working on Zombie Army Dead War4 and Sniper Elite 5. with a move to Sports Interactive in 2023 he has been working on the Football Manager series. Check out Will’s ArtStation portfolio here.







