TECHNICAL DESIGN
Adam completed 8 separate technical design projects and participated in multiple game jams throughout the year, which included EGX Student Game Jam 2019 and Global Game Jam 2020. Two of the technical design briefs were set by a Game Director in-industry receiving very positive feedback.
A highlight of the year is his project Morph, which is a replication of a system from Risk of Rain 2. Adam researched the project through a publication posted by the developers which included technical information such as data tables for all the values. He then took this information and translated it to Blueprints in Unreal Engine.
Developed using: UE4 | Maya | ZBrush | Substance Painter
Adam Kay UCLan Games Design Graduate 2020 | Unreal Technical Design Artist MPC
Adam’s main interest in the industry is to become a Technical Designer. He enjoy all genres and is happy to work in any project but ideally would like to work on a system heavy game. Check out his portfolio of Technical Design


