ENVIRONMENT ART | Photogrammetry – Marco Carmo
GAME DEVELOPMENT | Puppyboard – Adam Ross
GAME DEVELOPMENT | Devil’s Outlaw – Joe Scott
GAME DEVELOPMENT | Knights of Tarot – Joe Bigland
2D PUZZLE PLATFORMER | Sleepless – Morgan Hesmondhalgh
WILLIAM BUTTERWORTH | ENVIRONMENT ART | TIME MACHINE
Level Design | Sniper Elite – Miles Carr
GAME ART | Space to Launch by Jack Honeyball
TECHNICAL DESIGN | Adam Kay
LEVEL DESIGN | Svetlana – Francis Edwards
SIAN KNIGHT | ENVIRONMENT ART | NINA’S HOUSE
ENVIRONMENT ART | Grand Space Opera: Lighting Age – Lukasz Kyc
Level Design | Bulwark Assault – Sam Bate
2D SIDE-SCROLLER | Astraea Forest – Rene Kovac
PROP ART | Guitar Studies – Niall Platt
GAME ART & DESIGN | Rhubarb & Custard | Katie Lofts & Rob Pimlott
LEVEL DESIGN | Roast Boy and Carvery Girl – Jacob Simpson
OFFICE SIMULATOR | God’s First Shift – James McNamara
VR HORROR EXPERIENCE | Sleepless – Nicola Hynes
GAME DEVELOPMENT | Dead Metal Punks – Paul Scott
ENVIRONMENT ART | Bethmoora – Saija Wintersun
ELLIOTT THEWLIS | RETRO ARCADE TWIN STICK SHOOTER | GRID
CHARACTER DESIGN | Misfitz by Lex Lynch
CONCEPT ART OVERVIEW
3D ART | Victorian Journey – Adam Fogg
SPACE COMBAT | Exile Squadron – Daniel Ryan
3D VEHICLE ART | GTA WISE GUY
ENVIRONMENT ART | Castaway Island – Christina Vangou

