LEVEL DESIGN | SVETLANA

Svetlana is an action-adventure game created in UE4.  Each dungeon, the core challenge of the game, is based on the elemental Svetlana temples from The Legend of Zelda.   The special abilities inherited by the main character are influenced by the Golden Sun.

What makes Svetlana standout from typical action adventure is that the dungeons are based on the solar system, rather than elements, with each providing a unique ability known as ‘Planet Power’.  These dungeons also act like the planet they are named after – in the Jupiter dungeon Svetlana cannot jump due to the high gravitational pull, as found on Jupiter in reality.

Visual effects created using Cascade editor and mechanics and abilities programmed using Blueprint Visual Scripting.

Developed using: UNREAL ENGINE 4 | PHOTOSHOP | MAYA | SUBSTANCE PAINTER

FRANCIS EDWARDS | YEAR 3 STUDENT

I would like to pursue Level Design in RPGs, action adventure, shooter games.  Creating immersive games and being part of a collaborative team is the main reason the games industry appeals to me so much. From Worcester, now living in Preston I am passionate about both playing and making games.  Check out my Level Design portfolio