DISASPHERE | PUZZLE GAME
ITERATIVE DESIGN
Disasphere is a first-person puzzle game using mysterious spheres to make objects and the environment appear and disappear. Each room presents a new secret and reveals a different challenge.
Disasphere was made in six weeks as part of my final year at university. The aim of this project was to further my skills as a level and puzzle designer through constant playtesting and iteration on feedback.
Developed using: Unreal Engine
SCOTT HAMILTON | 2020
SCOTT HAMILTON UCLan Games Design Graduate 2020 | Level Designer Playtonic
Hi! I’m Scott. I have just become a Junior Level Designer at Rebellion. I enjoy creating intuitive and engaging game levels that work in conjunction with interesting mechanics to allow the player to have fun and get their brain in gear. From my time at UCLan I have enjoyed the ability to discuss technical issues amongst others and finding creative solutions to them, as well as learning a variety of technical skills both in class and in my own time. Here’s my portfolio






