VAGABOND | PIXEL ADVENTURE

If you want to be with someone you love, aren’t you already there?

Vagabond follows our hero, a ten-year-old kid, exploring their new home after a house move with only their sense of adventure to guide them. Collect old memories, create new ones and explore your new surroundings as you learn that home is truly where the heart is. 

Stacey created her charming NPCs and environments from inspiration of real-life places and people from the countryside of the UK to the deserts of the US.  Inspired by retro classics Undertale, Fez and Eastward she found using ’16bit’ aesthetic, working with limited pixels and animation enhanced her creativity.  Stacey worked closely with her musician friend Harris McWilliam to compose the music for the main elements of the game and has very successfully created a very charming and authentic game concept.  

SOFTWARE:  Game Maker Studio 2 |  Aseprite  

STACEY SATCHELL | YEAR 3 STUDENT

“UCLan’s Game Design course has given my creativity the chance to flourish in ways I could never expected before enrolling. The support that I’ve received from the tutors has pushed me to exceed my own expectations of what I can achieve as well as develop new skills, and my passion for the world of gaming has never been stronger!”

Stacey’s passion for the gaming industry started with the exciting rise of Indie Games and takes inspiration from her favourite era of classic retro games and the ’16bit’ style.  This nostalgia inspires her visual styles and creative game concepts.  Stacey’s greatest joy is making paper designs come to life!  Stay in touch with Stacey’s design adventures on GameSetSatchell