LEVEL DESIGN | KILLING TIME

Killing Time is inspired by Quake, Doom and Get To The Orange Door.  The key focus in development was to communicate gameplay clearly to the player while simultaneously developing engaging AI.

Throughout the project I have been learning level development skills outside of my comfort zone which has been both challenging and rewarding.  Areas of interest in the industry are Environment Art, Level Design and Technical Art. Here is a link to my portfolio

Software Used:  UE4 | Maya | Substance Painter | Photoshop

LUKASZ KYC | 2020