Space to Launch
Space to Launch is a fast-paced third person racer. The player must race in a course set through space.
The primary objective of this project was to develop a unique aesthetic combining retro 90’s space games with modern visual fidelities. I prioritised developing post processing shaders, lighting systems and visual effects for the contrails and blasts from the spaceship. The authenticity of the style was integral to the gameplay experience and player feedback on this was documented from initial playlists right up until the final iteration.
Software: Maya | Photoshop | Substance Painter | Substance Designer | Unreal 5.0
Jack Honeyball | Year 3 Finalist 2025
I studied Games Design at Southport College before joining the BA (Hons) Games Design course at UCLan. I am very passionate about shaders, lighting, materials and technology in game engines. I enjoy seeing how VFX can push limits, unique approaches to lighting and discovering what makes for visually interesting games. Unique art styles have always inspired me to make my work visually distinct and when I get into industry I would like to work on 3D environments with strong art direction. Check out my Portfolio






