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UNIVERSITY of LANCASHIRE
University of Lancashire Games Design Course
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  • MA Games Design
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THE GAMES DESIGN TEAM

THE TEAM CONSISTS OF A COMBINATION OF ACADEMIA | INDUSTRY | DESIGN & ART SPECIALISTS WHO ARE EXPERIENCED IN DEVELOPING CREATIVE THINKING | DIGITAL MODELLING| GAME DEVELOPMENT & VISUALISATION SKILLS.

Within our course team we have lecturers that have previously been in the industry who SUPPORT & MENTOR from their many years of working in games. We also have lecturers who are currently developing and releasing games using the LATEST TOOLS & PROCESSES which ensures the course curriculum is in line with fast moving industry demands. The course hosts a series of  INDUSTRY LECTURES throughout the academic year. Additionally, there are CENTRAL SUPPORT SERVICES  which provide pastoral, technical and general support and advice, as well as studio support from a SPECIALIST TECHNICAL TEAM.

Co-Founder & Studio Head at White Paper Games and mentor for Unreal Fellowships. Pete uses storytelling, creativity and innovative technologies in his design process. With a combination of independent studio development and collaborations across industry Pete encourages students to explore their full potential.

Pete Bottomley

Game Design | Lecturer

Technical Lead Artist at White Paper Games and key mentor for the Unreal Fellowships bootcamps. James has produced 3D Art, VFX and Rigs for Conway: Disappearance at Dahlia View, Disney Illusion Island, The Talos Principle II and The Plucky Squire. James explores game engine potential with our 2nd year Game Art & Design students.

James Burton

3D Art & VFX Design | Lecturer

Woman in Games Ambassador and developer of our Industry Q&A series. When working with TT Games Rhoda worked on Crash Bandicoot, Finding Nemo and Lego Star Wars series. She works across all year groups developing industry connections and networking opportunities.

Rhoda Daly

Course Lead: BA (Hons) Game Design | Senior Lecturer

As a freelance artist Naomi specialised in board game and RPG illustration. She has worked on Catan, Everdell, Tiny Epic, Lord of the Rings titles and Runequest. Naomi works across all year groups developing dynamic and creative characters, concept art and 3D skills.

Naomi Robinson

3D Modelling & Character Design | Lecturer

Josh has worked as an Animator, Concept Artist, Game Designer Modeller, UI Designer and Lead Artist. He has credits on numerous titles – the biggest being Harry Potter and The Philosophers Stone where he was Lead Artist.

Josh Taylor

Course Lead: BA (Hons) Game Art & MA Game Design | Senior Lecturer

Senior Level Designer with White Paper Games Josh has worked on The Plucky Squire, The Talos Principle II and Conway: Disappearance at Dahlia View. He enjoys exploring concepts that are fun, challenging and immersive for the player and works with our 1st and 2nd year design students.

Josh Wright

Game & Level Design | Lecturer

  • PETE BOTTOMLEY | GAME DIRECTOR

    WHITE PAPER GAMES | THE OCCUPATION (2019)

  • JAMES BURTON | TECHNICAL DIRECTOR

    WHITE PAPER GAMES | ETHER ONE (2015)

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INDUSTRY PORTFOLIO

Our portfolio includes experience at ELECTRONIC ARTS | DISNEY | UNIVERSAL STUDIOS | THAMES TV | ACCLAIM | PSYGNOSIS | HENSON INTERACTIVE | WARTHOG | TRAVELLERS TALES & WHITE PAPER GAMES. We have shipped a number of titles including  MAGIC & MAYHEM – THE ART OF MAGIC | HARRY POTTER AND THE PHILOSPHER’S STONE | CRASH BANDICOOT | FINDING NEMO | LEGO STAR WARS THE COMPLETE SERIES | ETHER ONE | THE OCCUPATION & CONWAY: DISAPPEARANCE AT DAHLIA VIEW which we believe is a broad range of experience to provide the best guidance to our students.

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© BA (HONS) GAME ART and GAMES DESIGN 2025 | UNIVERSITY of LANCASHIRE
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