RENOWN | AI CONVERSATION SYSTEM
“My time at UCLAN really made me able to grow alongside like-minded people and over my time here I learnt to see games as a true art form and understand the influence games can have on all of us.”
When making this project I was looking at my favourite game Fable 2 to see if there was an aspect of that game that I could gain inspiration from. I noticed that renown was a big pillar of the game and more importantly that your actions have consequences. You can even hear people talk about your deeds. This is where the idea for ‘Renown’ came from. I wanted to make a game where your actions had consequences and that was shown through characters talking about you. I think that making players have an effect on a game world is one of the things that can make people feel powerful when playing games, like they’re doing things that are actually having an effect.
Credits: Stylized Village & Stylized Forest VOL 2 by Aleksandr Ivanov | Unreal Marketplace
Jordan Spencer (2021)
JORDAN SPENCER | YEAR 3 STUDENT
My main ambition in games is simple, not just to make games but to make them better and really try and make a meaningful push in the medium. I have a passion for mechanics in games, trying to make ways that a player can interact with a world in a way that empowers them. Here is a link to my portfolio







